"Hey, I'm serious, guys. You use those lines in your game, and I will sue you." Here's a collection of sound files that didn't make it into SQ6 (and the SQ6 demo), for one reason or another. Some of these MIGHT have appeared in the game, but probably I overlooked them. If you've heard any of these files in the actual game, please let me know. Update (April 25, 2006): Added more sounds and sorted all sounds by location. Some of these lines are listed in the SQ6 and the SQ6 demo text files, while others aren't. I've marked the unlisted ones with a *.) |
Both of these LOOK and HANDS messages were left out of the game. So that's what those stains were...(Orion's Belt, second floor) |
Another pair of descriptions cut from the game: This one describes the rubber duck in Nigel and Singent's apartment, and this is what the narrator says if you try to take it. |
The door to the arcade doesn't seem to appear in the game, actually. |
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Fester tries to explain the less-than-pristine loo/k of his display case. (Implants-n-Stuff) |
A cut description of Roger's musings on Sidney's detached arm. (8-Rear)* |
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A different commentary by Roger and the Narrator on the state of the divalium crystal (there is also a variation on the second line where the narrator says "He's had to repair a lot of stuff he's broken..." instead). |
Roger and the narrator argue. I've tried in vain to get them into an understandable order (with the exception of #3). Feel free to suggest how YOU think they should be arranged. (inside stomach)
After looking at the SQ6 script, I've
determined that the sound files are meant to be played in this order: |
Some narration that really wasn't needed...for several reasons. (nose) |
A cute bit of wordplay, can't imagine why this was cut (meninges) |
Some unused lines from Roger referring to Sharpei right before she grabs him, after he gives her what ends up killing her, and after she has expired. (inner brain) |
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The descriptions for the larynx aren't in the game. Here's what the narrator says when you look at it and try to touch it. The description of the epiglottis was left out as well (touch response) (esophagus) |
I thought this line was in the game, but I can't find a way to hear it now. (gallbladder) |
A death message of unknown origin. Since the comment beside in in the script says "death by ???", I'm guessing that whoever was editing the script didn't know where it came from either! |
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Gary Owens saying one of Roger's lines! (demo, gallbladder) | Gary Owens saying one of Sharpei's lines! (demo, inner brain) |
William Hall (Roger's voice actor) reminds us that he is only human.* |
A death message voiceover from Roger?? That doesn't seem quite right (Demo, Roger's Quarters). |
Another death message voiceover by Roger. Back from the dead? (Demo, Roger's Quarters) |
Roger gives the player some advice from a psycholocial standpoint. (demo, shuttle)* |
A description of the nerves when they were designed to be an inventory item. |
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The description for the Churlish moddie label, which got replaced by a generic "look" message. |
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Of all the inventory items without specific descriptions, why did the fish have to be one of them?? That fish almost qualified as a sidekick, for crying out loud. (look, touch) |
A rag and a pen were two inventory items that must have been dropped from gameplay fairly early on. |
An addition to Roger's list of things that turn the lights on or off via the ClapMaster. (demo)* |
A scrapped narrative of one of Roger's many fatal missteps. (demo, Roger's Quarters) |
Sound files extracted from Space Quest 6 using Game Audio Player.
Akril 2-13-04