An old banner which advertized a now defunct Geocities site which was pretty much a text document where I compiled my ideas for the game in the hopes of drumming up interest in it (and consequently, help). |
An old animation from an early version of the game's intro where Alexander tries to stop Cassima from disappearing. |
A test animation of Cassima's head turning. |
An old animation of Cassima threatening Edgar with her dagger. |
Old walk animations for Edgar and Cassima. |
An old animation of Cassima and Edgar sitting down at the pool in Tamir. |
A test animation of Cassima changing into a goat. |
Early walk cycles of Cassima's various animal forms (the sea lion never got resized properly). |
Cassima using a fishhook and a length of thread to grapple the edge of the flowerpot on the fisherman's table so she can climb up the side as a lizard. This puzzle got recycled into the one at the oasis in Chapter 2. |
Cassima mounting and riding away on the griffin. An early version of Cassima walking from 2018. At this point, I was considering using more shading in the animations to make them a bit less flat, but when I realize how much more time and effort this would take, I decided to drop that idea. A test where I was trying to come up with the effect for Cassima's transforming animations. I was thinking of making it a pair of sparkling trails originating from her armlet that swirl around her as she changes, but this proved to be a bit too complicated and time-consuming. |
A video of me flipping through several of the traditional animations I originally made for the game (sorry it's not that smooth -- my flipping finger is pretty out of practice) as well as a low-quality digital conversion of a VHS of some other early animations I made as part of a 2D animation class in the mid 2000s. Over the years, some of the frames were misplaced, and as you can see, I tended to use other parts of the pages for other animations and/or sketches to make the most out of each piece of paper. |
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