The Making of It Takes Two to Tangle (Animations)



An old banner which advertized a now defunct Geocities site which was pretty much a text document where I compiled my ideas for the game in the hopes of drumming up interest in it (and consequently, help).




An old animation from an early version of the game's intro where Alexander tries to stop Cassima from disappearing.




A test animation of Cassima's head turning.




An old animation of Cassima threatening Edgar with her dagger.




Old walk animations for Edgar and Cassima.




An old animation of Cassima and Edgar sitting down at the pool in Tamir.




A test animation of Cassima changing into a goat.





Early walk cycles of Cassima's various animal forms (the sea lion never got resized properly).




Cassima using a fishhook and a length of thread to grapple the edge of the flowerpot on the fisherman's table so she can climb up the side as a lizard. This puzzle got recycled into the one at the oasis in Chapter 2.





Cassima mounting and riding away on the griffin.






An early version of Cassima walking from 2018. At this point, I was considering using more shading in the animations to make them a bit less flat, but when I realize how much more time and effort this would take, I decided to drop that idea.






A test where I was trying to come up with the effect for Cassima's transforming animations. I was thinking of making it a pair of sparkling trails originating from her armlet that swirl around her as she changes, but this proved to be a bit too complicated and time-consuming.





A video of me flipping through several of the traditional animations I originally made for the game (sorry it's not that smooth -- my flipping finger is pretty out of practice) as well as a low-quality digital conversion of a VHS of some other early animations I made as part of a 2D animation class in the mid 2000s. Over the years, some of the frames were misplaced, and as you can see, I tended to use other parts of the pages for other animations and/or sketches to make the most out of each piece of paper.

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